


- #Opensong storage location how to
- #Opensong storage location install
- #Opensong storage location code
- #Opensong storage location zip
#Opensong storage location zip
Extract the zip to a location of your choice.Download mapping-folders.zip from BSMG Git open in new window which contains pre-formatted folders that mimics a game install.If you have the Quest version -OR- don’t have Beat Saber installed on the computer: Oculus Example: C:\Program Files\Oculus\Software\Software\hyperbolic-magnetism-beat-saber\Beat Saber_Data\CustomWIPLevels.Steam Example: C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\CustomLevels.Give MMA2 the path to the two appropriate folders.If you have Beat Saber installed on the computer: You have several options available to you: The first time you run MMA2 you will need to direct it to the location of two folders: CustomLevels and CustomWIPLevels. It is VERY important to unzip the file in step 2 and only run the exe in the new folder instead of the one inside the zip as not doing so will cause issues with map creation and editing! # First Time Setup When I open MMA2, it works fine for about a minute and then crashes with no error.When I open the editor, it crashes with a LowLevelFatalError: Failed to load module.When I open the editor, it crashes with a Error: The following component(s) are required to run this program: DirectX Runtime.When I open the editor, all I see is a grid and block and can't interact with it.90/360 maps don't use the Glass Desert Environment.
#Opensong storage location how to
I can't figure out how to place dot notes.My song is stuck loading in the editor forever or returns to the edit song screen after briefly loading.Create Level button does nothing even if a song name is entered.It will run through the compile and tell you any errors if everything is OK then you will have the installer in the “OpenSong”→“Inno Setup”→“output” folder. From the menu bar choose “Build”→“Compile”.It will bring up an editor with the script.On the Open screen choose “Open an existing script file”.In the Settings folder you can edit the configuration files to make them whatever default you would like. The installer will automatically include these. To customize your installation just add the backgrounds, sets, or songs into your OpenSong Defaults folder. Your directory structure should look like this. You should be now configured to build the OpenSong installer. You can safely delete the Original-Installer as it is not used after OpenSong v2.1. Download the entire contents of the Windows Installer folder and save them to the root OpenSong folder.In the same folder, create a new folder called Inno Setup.In your new folder, delete the file entitled unins000.exe.Copy the entire installation folder (usually located at %ProgramFiles%\OpenSong) to a different location.See the compiling directions for more information.
#Opensong storage location code
Alternatively, you can download the OpenSong source code and compile it yourself.
#Opensong storage location install
Be sure to install the features you wish to compile into your installer. The following instructions explain how to create the folder structure. The installer script expects a certain layout of the compiling files. As of this writing the installer requires Inno Setup 5.5.2 (u) or later and the Inno Setup Preprocessor (ISPP). You will need to download and install it before continuing.

The installer is written using Inno Setup.
